Network Sync

Hello @all,

If i start the Server , the server load the main Sceen.
Then i let there spawn enemy Ships (all have a network id, i read that is the wrong way but i didnt change it at time).

In the Client Side i let Spawn a player when he connects.

The Problem is that the Players are halfway Snyc and the Enenmys in the Clients not.
Has anyone a idee what there is wrong ?


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