how to intercept Operations in plugin code?
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TylerM
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Hi all and thanks for advice!
I am extending LoadBalancing with a plugin, using self-hosted v4 running on machines at home, and clients running PUN2. Clients are sending PhotonNetwork.RaiseEvent to the server.
Just a bit confused about how to get my plugin to intercept the operations. I understand there is an interface I must implement, I think it's the IOperationHandler, is this correct? Can I add this on the plugin class as MyPluginClass : PluginBase, IOperationHandler? Or maybe I am not understanding something important. Just want to be sure how it works and how it should look. Thank you
I am extending LoadBalancing with a plugin, using self-hosted v4 running on machines at home, and clients running PUN2. Clients are sending PhotonNetwork.RaiseEvent to the server.
Just a bit confused about how to get my plugin to intercept the operations. I understand there is an interface I must implement, I think it's the IOperationHandler, is this correct? Can I add this on the plugin class as MyPluginClass : PluginBase, IOperationHandler? Or maybe I am not understanding something important. Just want to be sure how it works and how it should look. Thank you
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Comments
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Hi @TylerM,
Thank you for choosing Photon!
Plugins do not support custom operations unless of course you want to change actual Plugins API / handler / invoker...maybe that's useless if you could actually directly modify the game server code.0 -
@JohnTube Perhaps I should have been more clear, I am not trying to implement custom operations. I am just trying to intercept PhotonNetwork.RaiseEvent in the plugin. I think maybe it's a bit confusing because it's called an 'event' when really this one is a built-in operation. I know that it is possible but I just don't understand the method for intercepting the RaiseEvent in the plugin code.
I was told by a mod - 'The PhotonNetwork class has a RaiseEvent method. This is calling: NetworkingClient.OpRaiseEvent, which is the exact same method that's shown in the docs for the Realtime API'
Thanks0