PlayFab Game Server Integration Issue
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jack_fe
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in Photon Bolt
Hi, I am currently testing on the integration of PlayFab Server by following the tutorial provided. I am using the project provided in the tutorial as well. I am able to upload my server build successfully and have my client connected to it successfully without any problems. However, there is a small issue which is that my server state never changes from StandingBy to Active even though I am having client connected to it. Am I missing something here? Do I need to set the state myself inside the script?
Screenshot link: https://ibb.co/jkTBfwr
Screenshot link: https://ibb.co/jkTBfwr
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Hi @jack_fe ,Am I missing something here?
No, if you are able to connect to your server, so you are fine.Do I need to set the state myself inside the script?
Yes, but the Tutorial does not cover Server requests and management, which is why its status does not change to Active.
Take a look here: https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/basics-of-a-playfab-game-server
The Tutorial only shows the basic implementation, where you should be able to deploy a Server and connect as a Client to the remote server. All other details, are up to you.
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Ramon Melo
Photon Bolt Team1 -
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