How do I connect Photon Server with Construct 2?
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Modemi4
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Where exactly can I get the data to fill the gaps?
It didn't work out with my server ip so I'm here to find out what's wrong
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Comments
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What exactly does not work? What is in client and server logs?
Is websocket listener enabled on port 9090 of your server?
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@vadim hello. Actually, the problem might be bigger than Construct connection
Or maybe I just don't get how to start it properly
If I pick LoadBalancing (MyCloud) -> Start Service; and then run Testclient I get- OnOperationReturn: JoinGame failed: ReturnCode: 32758 (Game does not exists).
I have read somewhere that <add key="StartupInterval" value="1500"/> must help, but it did not.
Would you have any suggestions about it?
Thanks!0 -
UPD: here is some extra log
Connecting to 193.239.234.135:5056
48209832: Receive issue. State: Connected Exception: System.Net.Sockets.SocketException (0x80004005): An existing connection was forcibly closed by the remote host
at System.Net.Sockets.Socket.Receive(Byte[] buffer)
at ExitGames.Client.Photon.SocketUdp.ReceiveLoop()
Waiting: OnPeerStatusCallback: unexpected return code ExceptionOnReceive
OnOperationReturn: JoinGame failed: ReturnCode: 32758 (Game does not exists)0 -
Hi,
What is 193.239.234.135:5056? UDP server endpoint? But you use WS 9090 on the client, right?0 -
@vadim , it's the ip i get here
And port 5056 is the one that Testclient uses with this ip. I tried both 9090 and this one.
if I try to run my Construct game with it I get
Error in connection establishment: net::ERR_CONNECTION_TIMED_OUT
(Master peer error timeout)
Still, if I try to run Testclient on local IP i see
[3892] Started game DESKTOP-7JO99DO(3892)1 with 3 clients
[3892] Started game DESKTOP-7JO99DO(3892)2 with 3 clients
[3892] Started game DESKTOP-7JO99DO(3892)3 with 3 clients
[3892] Started game DESKTOP-7JO99DO(3892)4 with 3 clients
[3892] Started game DESKTOP-7JO99DO(3892)5 with 3 clients
OnOperationReturn: CreateGame failed: ReturnCode: 32762 (Failed to get server instance.). Disconnecting...
x5
OnOperationReturn: JoinGame failed: ReturnCode: 32758 (Game does not exists). Disconnecting...
x10
For public ip:
[9272] Started game DESKTOP-7JO99DO(9272)1 with 3 clients
OnOperationReturn: CreateGame failed: ReturnCode: 32762 (Failed to get server instance.). Disconnecting...
x2
.....
So I mean the problem happens even before I use Construct0 -
hi @Modemi4
When you change Game Server IP this way it is not enough to get everything working in case if you are behind router. When you change IP this way it changes PublicIPAddress in LoadBalancing.dll.config in GameServer/bin folder. So, it changes IP that master server sends to client so that client can connect to GameServer.
So, Rule of thumb is use address that is accessible from client machine. In your case it is either 127.0.0.1 or 192.168.....
if you get 'Failed to get server instance' message that means that your game server for what ever reason is not available on Master:
- was not able to connect
- is marked as out of rotation or offline
- GameServer is overloaded (well this might be if your client is on same machine and takes too much CPU - 90% or more)
in order to see what is going on check logs in deploy/log folder for master and for game server. you should see there messages.
From Logs you provided it looks like TestClient managed to create few games and than it started to get error messages. I can not say why without looking at logs
please provide us logs and during answer mention my name. otherwise I can lose your answer
best,
ilya0 -
hi @chvetsov
Everything works if I set the PublicIPAddress to 127.0.0.1 manually, but, obviously, it doesn't solve the problem as long as I want to connect to this server from another machine.
Also, I see that connection had been dropped(not rejected) if I visit 127.0.0.1:9090 but can't make the same effect for using 193.239.234.135:9090 ( = to reach the server not locally)
Please see the latest logs(for the 193.239.234.135 try) for starting the service
(Running the test do not make any changes in these logs. It must mean that I still haven't run it globally)
Thanks.
GSGame:2020-12-07 00:27:02,094 [1] INFO Photon.LoadBalancing.GameServer.GameApplication - OnStopRequested: serverid=3895888d-054b-462d-b483-1fd927ff9cce 2020-12-07 00:27:02,114 [1] INFO Photon.SocketServer.ApplicationBase - Application is stopping: AppId=Game 2020-12-07 00:27:02,122 [19] INFO Photon.LoadBalancing.GameServer.OutgoingMasterServerPeer - connection to master closed (id=8, reason=ManagedDisconnect, detail=), serverId=3895888d-054b-462d-b483-1fd927ff9cce 2020-12-07 00:27:02,202 [1] INFO Photon.LoadBalancing.GameServer.GameApplication - TearDown: serverId=3895888d-054b-462d-b483-1fd927ff9cce 2020-12-07 00:27:02,226 [1] INFO Photon.SocketServer.ApplicationBase - Application stop: AppId=Game 2020-12-07 00:27:10,911 [1] INFO Photon.LoadBalancing.GameServer.GameApplication - Setup: serverId=02de4f83-ba3d-4206-9b8b-9ece864397ec 2020-12-07 00:27:11,751 [1] INFO Photon.SocketServer.Diagnostics.HttpQueuePerformanceCounters - HTTP Queue performance counters successfully initialized 2020-12-07 00:27:11,767 [1] INFO Photon.SocketServer.Diagnostics.HttpQueuePerformanceCounters - Internal HTTP Queue performance counters successfully created 2020-12-07 00:27:11,798 [1] INFO Photon.LoadBalancing.GameServer.GameApplication - TokenCreator intialized with an expiration of 02:46:40 2020-12-07 00:27:11,861 [1] WARN Photon.Common.LoadBalancer.LoadShedding.FeedbackControlSystem - Could not initialize Feedback Control System from configuration: Invalid configuration file E:\Programs\PhotonServer\Photon-OnPremise-Server-SDK_v4-0-29-11263\deploy\Workload.config. Using default settings... (Could not find file 'E:\Programs\PhotonServer\Photon-OnPremise-Server-SDK_v4-0-29-11263\deploy\Workload.config'.) 2020-12-07 00:27:11,892 [1] INFO Photon.Common.LoadBalancer.ServerStateManager - Watching for application state file in E:\Programs\PhotonServer\Photon-OnPremise-Server-SDK_v4-0-29-11263\deploy\ServerState.txt 2020-12-07 00:27:11,907 [1] INFO Photon.Common.LoadBalancer.ServerStateManager - Server state is set to online 2020-12-07 00:27:11,923 [1] INFO Photon.LoadBalancing.GameServer.GameApplication - Initializing master server connection ... 2020-12-07 00:27:12,017 [1] INFO Photon.LoadBalancing.GameServer.MasterServerConnectionBase - Connecting to master at 127.0.0.1:4520, serverId=02de4f83-ba3d-4206-9b8b-9ece864397ec 2020-12-07 00:27:12,064 [1] INFO Photon.SocketServer.ApplicationBase - Application start: AppId=Game; AppPath=E:\Programs\PhotonServer\Photon-OnPremise-Server-SDK_v4-0-29-11263\deploy\LoadBalancing\GameServer, Type=Photon.LoadBalancing.GameServer.GameApplication 2020-12-07 00:27:12,095 [1] INFO Photon.SocketServer.Diagnostics.CounterPublisher - CounterPublisher started publishing ExitGames.Diagnostics.Monitoring.CounterSamplePublisher to ExitGames.Diagnostics.Monitoring.CounterSampleSender 2020-12-07 00:27:14,233 [15] INFO Photon.LoadBalancing.GameServer.MasterServerConnectionBase - Master connection established: address:127.0.0.1 2020-12-07 00:27:14,257 [15] INFO Photon.Common.LoadBalancer.ServerStateManager - Server state is set to online 2020-12-07 00:27:14,289 [10] INFO Photon.LoadBalancing.GameServer.OutgoingMasterServerPeer - Registering game server with address 193.239.234.135, TCP 4531, UDP 5056, WebSocket 9091, Secure WebSocket 19091, HTTP 80, ServerID 02de4f83-ba3d-4206-9b8b-9ece864397ec, Hostname localhost, IPv6Address 2020-12-07 00:27:14,484 [15] INFO Photon.LoadBalancing.GameServer.OutgoingMasterServerPeer - Successfully registered at master server: serverId=02de4f83-ba3d-4206-9b8b-9ece864397ec
MSMaster:2020-12-07 00:27:02,114 [28] INFO Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer - OnDisconnect: game server connection closed (connectionId=6, serverId=3895888d-054b-462d-b483-1fd927ff9cce, reason=ClientDisconnect) 2020-12-07 00:27:02,138 [1] INFO Photon.SocketServer.ApplicationBase - Application is stopping: AppId=Master 2020-12-07 00:27:02,242 [1] INFO Photon.SocketServer.ApplicationBase - Application stop: AppId=Master 2020-12-07 00:27:12,387 [1] INFO Photon.LoadBalancing.MasterServer.MasterApplication - TokenCreator intialized with an expiration of 02:46:40 2020-12-07 00:27:13,194 [1] INFO Photon.SocketServer.Diagnostics.HttpQueuePerformanceCounters - HTTP Queue performance counters successfully initialized 2020-12-07 00:27:13,218 [1] INFO Photon.SocketServer.Diagnostics.HttpQueuePerformanceCounters - Internal HTTP Queue performance counters successfully created 2020-12-07 00:27:13,234 [1] INFO Photon.Common.Authentication.Diagnostic.CustomAuthResultCounters - Start to initialize Photon: Custom Authentication Results performance counters 2020-12-07 00:27:13,258 [1] INFO Photon.Common.Authentication.Diagnostic.CustomAuthResultCounters - Photon: Custom Authentication Results performance counters successfully initialized 2020-12-07 00:27:13,282 [1] WARN Photon.Common.LoadBalancer.LoadBalancer`1 - Could not initialize LoadBalancer from configuration: Invalid configuration file E:\Programs\PhotonServer\Photon-OnPremise-Server-SDK_v4-0-29-11263\deploy\LoadBalancer.config. Using default settings... (Could not find file 'E:\Programs\PhotonServer\Photon-OnPremise-Server-SDK_v4-0-29-11263\deploy\LoadBalancer.config'.) 2020-12-07 00:27:13,450 [1] INFO Photon.LoadBalancing.MasterServer.GameApplication - TokenCreator intialized with an expiration of 02:46:40 2020-12-07 00:27:13,814 [1] INFO Photon.LoadBalancing.MasterServer.GameApplication - Application {Default}/{Default} starts without Redis 2020-12-07 00:27:13,918 [1] INFO Photon.LoadBalancing.Common.NodesReader - Import nodes 2020-12-07 00:27:13,934 [1] WARN Photon.LoadBalancing.Common.NodesReader - E:\Programs\PhotonServer\Photon-OnPremise-Server-SDK_v4-0-29-11263\deploy\Nodes.txt does not exist, CurrentNodeId = 0 2020-12-07 00:27:13,958 [1] INFO Photon.LoadBalancing.Common.NodesReader - Watching E:\Programs\PhotonServer\Photon-OnPremise-Server-SDK_v4-0-29-11263\deploy\Nodes.txt 2020-12-07 00:27:13,974 [1] INFO Photon.LoadBalancing.MasterServer.MasterApplication - Current Node (nodeId=0) is the active master (leader) 2020-12-07 00:27:13,990 [1] INFO Photon.SocketServer.ApplicationBase - Application start: AppId=Master; AppPath=E:\Programs\PhotonServer\Photon-OnPremise-Server-SDK_v4-0-29-11263\deploy\LoadBalancing\Master, Type=Photon.LoadBalancing.MasterServer.MasterApplication 2020-12-07 00:27:14,046 [1] INFO Photon.SocketServer.Diagnostics.CounterPublisher - CounterPublisher started publishing ExitGames.Diagnostics.Monitoring.CounterSamplePublisher to ExitGames.Diagnostics.Monitoring.CounterSampleSender 2020-12-07 00:27:14,102 [16] INFO Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer - game server connection from 127.0.0.1:54345 established (id=2) 2020-12-07 00:27:14,396 [12] WARN Photon.LoadBalancing.Common.NodesReader - Internal address for node 0 unknown; using loop back 2020-12-07 00:27:14,420 [12] INFO Photon.LoadBalancing.Common.NodesReader - Node added: 0 = 127.0.0.1
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hi, @Modemi4
thank you for your efforts
I see that game server is connected.
> I want to connect to this server from another machine.
what does this mean? is this machine in same local area network? Are you sitting behind the router and try to connect from friends machine that on another side of the router?
best,
ilya0 -
@chvetsov In the end I wish to run the server on a windows hosting and to be able to connect to it from any computer. But at the moment I just try to run the server from my PC, so my friend can connect it by the internet, not a local notwork. That's why I try to get server working with my global ip
I prefer testing with router because it must be closer to the conditions of remote hosting, but if necessary I can connect my PC directly to the internet, too0 -
hi, @Modemi4
That the thing. You are behind the router. Photon on your PC does not know about router and its public IP. It listens on those addresses that are accessible for it.
you have to do next thing:
define your public Ip and set it for GS in config:
behind the router:
- you have to setup port forwarding on the router - so, once someone connects to routers IP on specific port its traffic should be redirected by router to your PC and port which is listened by photon.
if not behind the router:
you do not have to do anything. Then situation will be same as with external hostings
did it help?
best,
ilya
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