BOLT client-server architecture options
in Photon Bolt
I'm researching Unity multiplayer options and need some clarification on the Photon Bolt dedicated server option. On the Bolt product intro page it says Photon Cloud does not host a dedicated Bolt server, is that correct? On the Bolt pricing page it mentions the Photon Cloud and the statement "you build it, we run it" suggesting a Bolt server can be on Photon's Cloud. I need clarification on whether a Bolt dedicated client -server can be hosted on Photon Cloud.
Given Bolt has client prediction and lag compensation it would appear Bolt client-server model is the best solution for a mobile only multiplayer sports game with a very fast moving ball, as opposed to PUN2?
Thanks,
Peter
Given Bolt has client prediction and lag compensation it would appear Bolt client-server model is the best solution for a mobile only multiplayer sports game with a very fast moving ball, as opposed to PUN2?
Thanks,
Peter
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Best Answer
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Hello @Peter4242 ,On the Bolt product intro page it says Photon Cloud does not host a dedicated Bolt server, is that correct?
Yes, Photon Cloud does not host any type of game server.On the Bolt pricing page it mentions the Photon Cloud and the statement "you build it, we run it" suggesting a Bolt server can be on Photon's Cloud
We mean by application, the backend service provided by Photon, like the matchmaking services and the relay connections, in the case of Photon Bolt.
This is not related to any headless executable instance that you run on our servers.I need clarification on whether a Bolt dedicated client -server can be hosted on Photon Cloud.
No. For this, we can suggest services like Gameye (https://gameye.com/), PlayFab, AWS, or similar.Given Bolt has client prediction and lag compensation it would appear Bolt client-server model is the best solution for a mobile only multiplayer sports game with a very fast moving ball, as opposed to PUN2?
Photon Bolt aims to be used for fast-paced games, like FPS, for example, so yes, we would suggest using Bolt for the scenario you've described. Please, take a look at our Showcases page, where some other Bolt games are displayed: https://www.photonengine.com/en-US/BOLT/showcase
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Answers
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Hello @Peter4242 ,On the Bolt product intro page it says Photon Cloud does not host a dedicated Bolt server, is that correct?
Yes, Photon Cloud does not host any type of game server.On the Bolt pricing page it mentions the Photon Cloud and the statement "you build it, we run it" suggesting a Bolt server can be on Photon's Cloud
We mean by application, the backend service provided by Photon, like the matchmaking services and the relay connections, in the case of Photon Bolt.
This is not related to any headless executable instance that you run on our servers.I need clarification on whether a Bolt dedicated client -server can be hosted on Photon Cloud.
No. For this, we can suggest services like Gameye (https://gameye.com/), PlayFab, AWS, or similar.Given Bolt has client prediction and lag compensation it would appear Bolt client-server model is the best solution for a mobile only multiplayer sports game with a very fast moving ball, as opposed to PUN2?
Photon Bolt aims to be used for fast-paced games, like FPS, for example, so yes, we would suggest using Bolt for the scenario you've described. Please, take a look at our Showcases page, where some other Bolt games are displayed: https://www.photonengine.com/en-US/BOLT/showcase
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Great thanks for the clarification.0