Syncing a player with multiple parts and joints

Hi, I am trying to sync a player with multiple parts and joints. The problem is that the joints are not being respected by Photon when syncing. Is there a way to sync the position of every part at the same time? like taking a snapshot of all parts and sending that? Here is my current setup for each part.
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I thought changing to the unreliable observe option would sync them at a fixed rate, but it doesn't. I have also tried deactivating the Rigidbody view and it doesn't work either:

Here is a video of the game:
https://streamable.com/hqkvhp

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