Photon joining Problems
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Ive been following welton kings videos to make a multiplayer fps game and he has a group of 3 videos where he sets up photon multiplayer. I followed the videos and got everything to work, when I clicked play, I joined a server and could see the other player but suddenly for some reason, now when I test my game, I cant see the other players. I know I am properly joining the game but I cant figure out where I went wrong
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public class Launcher : MonoBehaviourPunCallbacks
{
public void Awake()
{
PhotonNetwork.AutomaticallySyncScene = true;
Connect();
}
public override void OnConnectedToMaster()
{
Debug.Log("CONNECTED");
base.OnConnectedToMaster();
}
public override void OnJoinedRoom()
{
StartGame();
base.OnJoinedRoom();
}
public override void OnJoinRandomFailed(short returnCode, string message)
{
Create();
base.OnJoinRandomFailed(returnCode, message);
}
public void Connect()
{
Debug.Log("Trying to connect...");
PhotonNetwork.GameVersion = "0.0.0";
PhotonNetwork.ConnectUsingSettings();
}
public void Join()
{
PhotonNetwork.JoinRandomRoom();
}
public void Create()
{
PhotonNetwork.CreateRoom("");
}
public void StartGame()
{
if (PhotonNetwork.CurrentRoom.PlayerCount == 1)
{
PhotonNetwork.LoadLevel(1);
}
}
}0