Turning a GameObject instantiated with Unity’s Instantiate function into a networked object
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Hi! I’m having an issue with networking a GameObject that is instantiated during runtime using Unity’s own Instantiate function. Is it possible to network an object after it has been spawned with that function into the scene? Sadly I’m not able to switch over to PhotonNetwork.Instantiate for the objects i want to network since they are made in a script I don’t have write access to.
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Yes it's possible to not use prefabs and just use or add PhotonView.
You can also look into custom IPrefabPool.0