Mac build from Windows
Psyco
✭
in Photon Voice
Greetings,
I am having quite a bit of difficulty making a build for a mac from a windows computer.
I have quite a few years experience with Photon, Unity and C# in general so you may use accurate and specific terms.
In order to reproduce the issue I am having :
If more information is needed please ask, the project has devolved to the point where photon voice is the only thing a fresh project. so I would be happy to send any data needed.
Many thanks in advance
I am having quite a bit of difficulty making a build for a mac from a windows computer.
I have quite a few years experience with Photon, Unity and C# in general so you may use accurate and specific terms.
In order to reproduce the issue I am having :
- On a windows development pc (well over the specs needed for anything)
- Running latest stable Unity : 2019.3.13f1
- And latest Photon voice package from asset store : 2.16.1
- Using only the voice proximity demo scene in the build settings
- Create a build for Mac OS X, send it to the mac
- Run the app on the mac.
- Also run on the windows machine (editor or build)
- Experience laggy movement and no voice comms.
If more information is needed please ask, the project has devolved to the point where photon voice is the only thing a fresh project. so I would be happy to send any data needed.
Many thanks in advance
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Comments
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This was related to the problem at the following link : https://forum.photonengine.com/discussion/15650/extreme-lag-spikes-on-mac-photon-microphone-react-on-system-changes-enabled
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