Simulating Disconnection
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Hello,
Is there any way to simulate a photon server disconnection manually for a moment. In this way i will control and make a plan if a player disconnected and come back again after miliseconds. So the game will continue if he turns back in a limited time.
Thanks,
Regards
Is there any way to simulate a photon server disconnection manually for a moment. In this way i will control and make a plan if a player disconnected and come back again after miliseconds. So the game will continue if he turns back in a limited time.
Thanks,
Regards
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Comments
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You can call PhotonNetwork.Disconnect() directly on pressing a key or a button.0
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this will result in manual disconnection. How to simulate other exceptions?
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