Crashing game after launching a new scene - Receiving failed. SocketException: ConnectionReset
Hello !
When I launch a new scene, randomly a part of my players have their game crashing. Unity freeze and no longer respond. While the previous scene all players see each other and can interact.
Here is what the master and other player has:
When I launch a new scene, randomly a part of my players have their game crashing. Unity freeze and no longer respond. While the previous scene all players see each other and can interact.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TCP < 49 OK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Receiving failed. SocketException: ConnectionReset (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TPeer.Disconnect() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketTcp.Disconnect() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketTcp.Disconnect() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at Valve.VR.InteractionSystem.TeleportArc.Update () [0x00006] in <400486d30a134152956d733e64681e5a>:0 (Filename: <400486d30a134152956d733e64681e5a> Line: 0) Unloading 95 unused Assets to reduce memory usage. Loaded Objects now: 6745. Total: 6.995400 ms (FindLiveObjects: 0.558100 ms CreateObjectMapping: 0.272300 ms MarkObjects: 5.821800 ms DeleteObjects: 0.342900 ms) NullReferenceException: Object reference not set to an instance of an object at Valve.VR.InteractionSystem.TeleportArc.Update () [0x00006] in <400486d30a134152956d733e64681e5a>:0
Here is what the master and other player has:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TCP < 58 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TCP < 51 OK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OpSetPropertiesOfRoom() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.712300 ms Loading Scene: Subway /// Number of players : 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TCP < 58 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TCP < 51 OK
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Comments
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Can someone help me ? I still have this error, maybe it's a crash from steamVr but I don't know
I other previous version I have this messageReceiving failed. SocketException: TimedOut
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You use Unity? Which Photon package do you use? Have you updated to the latest?0
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Pun 2.16 and Unity 2019.2.17f1
Recently I get less crash when I directly launch my third scene rather than the second. The first one is dedicated to the lobby in the purpose of choosing the room to connect.0