ClientTimeout
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Using Pun: 2.16 Photon lib : 4.1.2.19. It will cause "client timeout" after the second player joins the room. I am not sure if too much data sent by RPC. The video below:
https://youtu.be/5tQcFOQGDJY
(At about 5:05, it disconnected because of clientTimeout)
It has bothered me for a while. Please help me : (
https://youtu.be/5tQcFOQGDJY
(At about 5:05, it disconnected because of clientTimeout)
It has bothered me for a while. Please help me : (
0
Comments
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In Checklist no.1
Check the amount of data you are sending. If there are spikes or if your messages/sec rate is very high, this can affect the connection quality. Read "Send Less"
How can I check spikes of messages/sec or my sending rate is high?
And How do I know I send it too high, is there a roughly limit number of RPC calls/ sec?
Many thanks0 -
How can I check spikes of messages/sec or my sending rate is high?And How do I know I send it too high, is there a roughly limit number of RPC calls/ sec?0
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I've found the problem. I am still trying to find a solution. Thanks to the PhotonStatsGui tool.
Many thanks!1