How Can Test Photon Run Test Client
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Eager
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Hi
I want check that how many CCU my server support. for this i use Photon Control> Load Balancing > Run Test Client.
but after that it give me
How can i get a valid test for CCU on my server?
I want check that how many CCU my server support. for this i use Photon Control> Load Balancing > Run Test Client.
but after that it give me
2020-02-03 17:02:09,291 [1] INFO Photon.StarDust.Client.Program - Starting 5 games with 3 players
2020-02-03 17:02:09,477 [7] INFO Photon.StarDust.Client.ConnectionStates.LoadBalancing.WaitingForGameServerConnect - Connecting to 79.175.155.61:5056
2020-02-03 17:02:09,912 [6] INFO Photon.StarDust.Client.Program - [3944] Started game PHOTON-ALAKI(3944)1 with 3 clients
2020-02-03 17:02:10,036 [5] INFO Photon.StarDust.Client.ConnectionStates.LoadBalancing.WaitingForGameServerConnect - Connecting to 79.175.155.61:5056
2020-02-03 17:02:10,161 [7] WARN Photon.StarDust.Client.ConnectionStates.LoadBalancing.AuthenticatedOnMaster - OnOperationReturn: JoinGame failed: ReturnCode: 32758 (Game does not exists). Disconnecting...
How can i get a valid test for CCU on my server?
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Best Answers
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hi, @Eager
so, errors you see are know issue. You see 'game does not exists' message because clients connect too fast.
>Photon.StarDust.Client.ConnectionStates.LoadBalancing.WaitingForGameServerConnect - Connecting to 79.175.155.61:5056
this is message you see because of wrong configuration. well, it might be right for outer clients but does not work for local. Updated your GS config so that it will return an address suitable for connection
best,
ilya5 -
Thanks. I use StarDust on two server and it's work and create rooms by the scenario that configured. it close and reopen the rooms. but when Photon Server Client create room i cant see any log on Photon Server or on GSGame.Log . does exist a way to check that this rooms really created on Photon Server.0
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yes, just set debug logging in log4net.config for GameServer (deploy/LoadBalancing/GameServer/bing) and you will see a lot of activity
best,
ilya5
Answers
-
hi, @Eager
so, errors you see are know issue. You see 'game does not exists' message because clients connect too fast.
>Photon.StarDust.Client.ConnectionStates.LoadBalancing.WaitingForGameServerConnect - Connecting to 79.175.155.61:5056
this is message you see because of wrong configuration. well, it might be right for outer clients but does not work for local. Updated your GS config so that it will return an address suitable for connection
best,
ilya5 -
Thanks. I use StarDust on two server and it's work and create rooms by the scenario that configured. it close and reopen the rooms. but when Photon Server Client create room i cant see any log on Photon Server or on GSGame.Log . does exist a way to check that this rooms really created on Photon Server.0
-
yes, just set debug logging in log4net.config for GameServer (deploy/LoadBalancing/GameServer/bing) and you will see a lot of activity
best,
ilya5