Can Bolt be used for P2P without ever increasing CCU?
I'd really like to have a P2P solution, being able to connect up to 4 players without them having to deal with port forwarding nightmares, as that alone can have players avoiding a game regrettably.
Can Bolt be used for this purpose, and would it increase the CCU?
I'm concerned that the CCU/cloud server may be limiting for a game meant for players to play with friends/direct connections alone, but I couldn't quite find an answer I was looking for.
Can Bolt be used for this purpose, and would it increase the CCU?
I'm concerned that the CCU/cloud server may be limiting for a game meant for players to play with friends/direct connections alone, but I couldn't quite find an answer I was looking for.
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Best Answer
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Hello @Swift Illusion,
Our Photon Cloud integration takes care of all details of the NAT Punchthrough and connection between the game server and players. Having a background service to make this happen is a must-have in this scenario, and this is managed by the Photon Infrastructure behind the scenes.
On our Overview page (https://doc.photonengine.com/en-us/bolt/current/getting-started/overview) you can find a description of our available versions of Photon Bolt, Free, and Pro.
Bolt Free is based on the Photon CCU model, while Bolt Pro is designed if you want more control over the connections, run offline over LAN or prefers to implement your own matchmaking system.5
Answers
-
Hello @Swift Illusion,
Our Photon Cloud integration takes care of all details of the NAT Punchthrough and connection between the game server and players. Having a background service to make this happen is a must-have in this scenario, and this is managed by the Photon Infrastructure behind the scenes.
On our Overview page (https://doc.photonengine.com/en-us/bolt/current/getting-started/overview) you can find a description of our available versions of Photon Bolt, Free, and Pro.
Bolt Free is based on the Photon CCU model, while Bolt Pro is designed if you want more control over the connections, run offline over LAN or prefers to implement your own matchmaking system.5