Can Bolt be used for P2P without ever increasing CCU?

I'd really like to have a P2P solution, being able to connect up to 4 players without them having to deal with port forwarding nightmares, as that alone can have players avoiding a game regrettably.
Can Bolt be used for this purpose, and would it increase the CCU?
I'm concerned that the CCU/cloud server may be limiting for a game meant for players to play with friends/direct connections alone, but I couldn't quite find an answer I was looking for.

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