[Photon Classic] Issues connecting with previously working project
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I'm having issues communicating with your servers on a project that once worked fine.
Even when I use your connectandjoinrandom script. It goes fine until it needs to create a room then I get no further responses.
The last message logged is:
OnPhotonRandomJoinFailed() was called by PUN. No random room available, so we create one. Calling: PhotonNetwork.CreateRoom(null, new RoomOptions() {maxPlayers = 4}, null);
My ServerSettings are as follows:
https://prnt.sc/os43a0
Please advise.
Even when I use your connectandjoinrandom script. It goes fine until it needs to create a room then I get no further responses.
The last message logged is:
OnPhotonRandomJoinFailed() was called by PUN. No random room available, so we create one. Calling: PhotonNetwork.CreateRoom(null, new RoomOptions() {maxPlayers = 4}, null);
My ServerSettings are as follows:
https://prnt.sc/os43a0
Please advise.
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Comments
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Hi @jCan,
Make sure clients are connected to the same region (serves) and to the same virtual application (AppId, AppVersion=GameVersion+PUN Version).
Read our Matchmaking Checklist carefully.0