Looking for an exmple of Photon Chat for UE4
mskiller
✭
in Photon Chat
Hi everyone
I'm looking for an example of Photon Chat for UE4. I already got PhotonDemoParticle example for UE4 but it's not for Photon Chat.
Any help is appreciated.
I'm looking for an example of Photon Chat for UE4. I already got PhotonDemoParticle example for UE4 but it's not for Photon Chat.
Any help is appreciated.
0
Best Answer
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Hi @mskiller.
I am afraid that we don't currently have a UE4 specific example for Photon Chat.
Did you already try the PhotonDemoParticle-UE4 example? If you did so, then you surely also downloaded the Photon Windows Client SDK or the Photon Mac OS X Client SDK as that demo project as well as any other Unreal app that uses Photon requires at least one of these two SDKs (and potentially more SDKs to support other platforms like mobile OS or game consoles as target platforms).
In those SDKs you find many additional Photon demos, including 'demo_chat', which shows how to use the Photon Chat C++ Client API. You will use the same APIs in an Unreal project, so you can refer to that demo just fine as far as example source code is concerned.
When it comes to a guided / an example project for how to configure an Unreal project for use with Photon, then you can safely refer to https://doc.photonengine.com/en-us/realtime/current/getting-started/unreal-engine and to the PhotonDemoParticle-UE4 demo and its PhotonDemoParticle.Build.cs file.
Simply replace all occurrences of "LoadBalancing" in that file with "Chat" in your own project.
Sorry for the inconvenience.
Please ask, if anything is unclear.5
Answers
-
Hi @mskiller.
I am afraid that we don't currently have a UE4 specific example for Photon Chat.
Did you already try the PhotonDemoParticle-UE4 example? If you did so, then you surely also downloaded the Photon Windows Client SDK or the Photon Mac OS X Client SDK as that demo project as well as any other Unreal app that uses Photon requires at least one of these two SDKs (and potentially more SDKs to support other platforms like mobile OS or game consoles as target platforms).
In those SDKs you find many additional Photon demos, including 'demo_chat', which shows how to use the Photon Chat C++ Client API. You will use the same APIs in an Unreal project, so you can refer to that demo just fine as far as example source code is concerned.
When it comes to a guided / an example project for how to configure an Unreal project for use with Photon, then you can safely refer to https://doc.photonengine.com/en-us/realtime/current/getting-started/unreal-engine and to the PhotonDemoParticle-UE4 demo and its PhotonDemoParticle.Build.cs file.
Simply replace all occurrences of "LoadBalancing" in that file with "Chat" in your own project.
Sorry for the inconvenience.
Please ask, if anything is unclear.5 -
Thank you very much. I already got the PhotonDemoParticle_UE3 example but I didn't recognize it was useful for me.0