Basic tutorial not work ("Lobby" part)
josecm
✭
Hello, I am doing the Basic tutorial and I got an error in the Lobby part:
https://doc.photonengine.com/en-us/pun/v2/demos-and-tutorials/pun-basics-tutorial/lobby
I put all the code and when I hit Play, after the summary of Pings, it shows the following errors;
Any help please?
https://doc.photonengine.com/en-us/pun/v2/demos-and-tutorials/pun-basics-tutorial/lobby
I put all the code and when I hit Play, after the summary of Pings, it shows the following errors;
OperationResponse 230: ReturnCode: 32755 (Authentication type not supported). Parameters: {} Server: NameServer Address: ns.exitgames.com:5058 UnityEngine.Debug:LogError(Object) Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2008) Photon.Realtime.LoadBalancingClient:OnOperationResponse(OperationResponse) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2082) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/PeerBase.cs:619) ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands() (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/EnetPeer.cs:550) ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/PhotonPeer.cs:1504) Photon.Pun.PhotonHandler:FixedUpdate() (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:116)
PUN Basics Tutorial/Launcher: OnDisconnected() was called by PUN with reason DisconnectByClientLogic UnityEngine.Debug:LogWarningFormat(String, Object[]) Com.MyCompany.MyGame.Launcher:OnDisconnected(DisconnectCause) (at Assets/SCRIPTS/Launcher.cs:95) Photon.Realtime.ConnectionCallbacksContainer:OnDisconnected(DisconnectCause) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:3428) Photon.Realtime.LoadBalancingClient:OnStatusChanged(StatusCode) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2489) ExitGames.Client.Photon.<>c__DisplayClass103_0:<EnqueueStatusCallback>b__0() (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/PeerBase.cs:906) ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands() (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/EnetPeer.cs:428) ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() (at C:/Dev/photon-sdk-dotnet/PhotonDotnet/PhotonPeer.cs:1504) Photon.Pun.PhotonHandler:FixedUpdate() (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:116)
Any help please?
0
Comments
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Hi @josecm,
Thank you for choosing Photon!
You have configured custom auth on the dashboard and
- disabled anonymous auth (you unchecked "Allow anonymous clients to connect, independently of configured providers.")
or
- there is a line in your code that setsPhotonNetwork.AuthValues.AuthType
to an auth provider type not configured on the dashboard
1 -
Great, now works enabling "Allow anonymous clients to connect, independently of configured providers". Seems that I used a previous created proyect some months ago, and I had set using Facebook login and disabled anonymous auth.JohnTube said:Hi @josecm,
Thank you for choosing Photon!
You have configured custom auth on the dashboard and
- disabled anonymous auth (you unchecked "Allow anonymous clients to connect, independently of configured providers.")
or
- there is a line in your code that setsPhotonNetwork.AuthValues.AuthType
to an auth provider type not configured on the dashboard
Thanks!0