Build error when using voice with WebGL

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Trying ot do a build for WebGL of our application and hitting a load of errors with microphone does not exist.
The WebGL app does not need the microphone but I want to try and avoid having to versions of the application (one with and one without the photon packs).
I can go an modify source code to stop these form compiling but ideally don't want to be modifying these. Any ideas if there is something really obvious I'm missing?

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  • JohnTube
    JohnTube ✭✭✭✭✭
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    Hi @Reddevildragg,

    Thank you for choosing Photon!

    As you can see on the documentation page: Photon Voice does not support WebGL.
  • Reddevildragg
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    Hi @JohnTube

    was looking that it does not support voice, which is fine cause I don't need it on the WebGL build, but just trying to find the best way to still build (ideally without removing it from the source as the desktop application does require it). However I understand this may not be possiable
  • JohnTube
    JohnTube ✭✭✭✭✭
    edited June 2019
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    Hi @Reddevildragg,

    In theory, it should be possible to build for WebGL with Photon Voice imported but we did not test this.

    Remove all Voice components from the scene.
    Or try disabling from Editor or from code:
    PhotonVoiceNetwork.AutoConnectAndJoin
    Recorder.AutoStart