Issue getting room list (called from javascript sdk)
I have my unity game running, and I have a player connected to a room called "Test". I have a simple function on my javascript client that asks for the room list.
The AppId on the javascript side is 'AppVersion: '0.1.3_2.12','
The AppId on the PUN side is [SerializeField] private string VersionName = "0.1.3";
Do I have something setup wrong?
public getRoomList() { return this.lbcc.availableRooms(); }It is returning nothing though.
The AppId on the javascript side is 'AppVersion: '0.1.3_2.12','
The AppId on the PUN side is [SerializeField] private string VersionName = "0.1.3";
Do I have something setup wrong?
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Comments
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Does anybody have any insight on this? I am still unable to fetch the list of rooms. It always returns a blank list.0
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Hi @RacerDelux,
OK, AppVersion checked.
Make sure clients are on the same Region (servers), AppId and lobby (type + name).
Full "Matchmaking Checklist".0 -
I am looking through the list, everything seems to check out.
I use this to connect to the lobby in Unity:public void OnConnectedToMaster() { PhotonNetwork.JoinLobby(TypedLobby.Default); Debug.Log("We are connected to master!"); }
I use this to connect in javascript:lbc.connectToNameServer({region: 'USW', lobbyType: CONSTS.LobbyType.Default});
And I just double checked that the region is manually set to USW for Unity in the settings.0 -
Hi @RacerDelux,
Send an email to developer@photonengine.com with a link to this forum discussion + your AppId and AppVersion.0 -
@JohnTube
I went ahead and sent the email. Thanks!0 -
@JohnTube I have not heard anything as of yet on this - wanted to make sure the email was received?0