SessionListUpdate

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Hello,

I am using SessionListUpdated to instantiate buttons that let users connect to a server. When a room is created, a "Join Game" button is instantiated and that process altogether is working fine.

However, I also want to remove a button when a room is removed, but it seems SessionListUpdated is only called when a room is created, not when a room is destroyed.

What is / is there a function that detects when a room is removed?

Thank you,
TG

P.S.,
If there is a better way to do this, feel free to let me know.

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