Remove Player ID when disconnect
Hello everyone, I'm new here, I have a little detail with PUN.
I'm making a game with rooms for 4 players and I use the ID of each player (numbers 1 to 4) in the code.
The problem is that when one of the players leaves the room and another one enters, instead of occupying the ID of the player who left, he generates a new one, for example:
In a room with 4 players, the player with ID 2 is disconnected, a new player joins and instead of obtaining ID = 2, he gets ID = 5.
I tried to set the ttl = 0 in the room options but it does not work, keep storing the ID of the player who is not there and what I need is always to use a maximum of 4 IDs.
What I can do?
Thanks for your attention
I'm making a game with rooms for 4 players and I use the ID of each player (numbers 1 to 4) in the code.
The problem is that when one of the players leaves the room and another one enters, instead of occupying the ID of the player who left, he generates a new one, for example:
In a room with 4 players, the player with ID 2 is disconnected, a new player joins and instead of obtaining ID = 2, he gets ID = 5.
I tried to set the ttl = 0 in the room options but it does not work, keep storing the ID of the player who is not there and what I need is always to use a maximum of 4 IDs.
What I can do?
Thanks for your attention
0
Answers
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Hi @DarkPuppet,
Thank you for choosing Photon!
That is the expected behaviour of Player ID or Actor Number.
It starts at 1 and is always incremental and values are never recycled or reused.
It can "overflow" and go beyond MaxPlayers or PlayersCount.
So if a user claims an actor number X then leaves the room for good, that actor number will never be reused.
What you are looking for is a custom player index.
PUN has a "UtilityScript\PhotonPlayer\PlayerNumbering.cs" try it out.0 -
I can't found that code in my poton resources
Sorry, I didn't say I'm using v1, because when I install v2 the code crash and don't recognizes UnityEngine library0 -
It should be "\Assets\Photon Unity Networking\UtilityScripts\PhotonPlayer\PlayerRoomIndexing.cs" in PUN1.because when I install v2 the code crash and don't recognizes UnityEngine libraryWhat Unity version did you try this on? we're not aware of issues for PUN2 unless you tried a 2019.2 beta or you have a problem in your project or there was some trouble during import.0