Pun or Server for me?
ndbn
✭
Hi, i would create a project that have some request, now i don't know which it's better between two. ( i think server)
Application Turn Based that, in addition to having to normal sync and db access, must do:
-Account access.
-Make private group of player.
-Personal room with controll access(same group) - max 15 player - with save/load instance.
-Send own setting and object in other device for play off-line.
-Voip service.
-Sell in-app.
-Patching.
Thx for attention
Application Turn Based that, in addition to having to normal sync and db access, must do:
-Account access.
-Make private group of player.
-Personal room with controll access(same group) - max 15 player - with save/load instance.
-Send own setting and object in other device for play off-line.
-Voip service.
-Sell in-app.
-Patching.
Thx for attention
0
Comments
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Hi @ndbn,
Thank you for choosing Photon!
PUN is a client SDK that can be used to connect to Photon Cloud or to your self-hosted Photon Server(s).
Photon does not provide account management, persistence or game economy.
Those can be obtained from PlayFab or other similar service or from your own backend.
So you can combine Photon Cloud with an external service via:
- custom auth + web RPCs + webhooks (public cloud)
- custom plugin (enterprise cloud or self-hosted)
- custom server code (self-hosted only)0