How to stop sending transform of entity to save traffic
in Photon Bolt
I'm a new bolt user, followed the beginners guide and I want to know how to stop simulation of an entity over the network (for example if a gameobject is placed somewhere and wont be used for a while) to save on data. Ive tried Freeze() and Idle() but they did not work, and ended up hiding the object
0
Comments
-
Transform is only sent if it is changed. By freezing or idling connections on the owner you can manually stop sending all state updates.1
-
Thanks
0