Photon Chat not working in WebGl

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Ankit
Ankit
edited October 2018 in Photon Chat
Hi,

I am getting error on trying to connect to photon chat on WebGl platform(This runs fine on standalone builds)

Connect failed. SocketImplementationConfig is null for protocol WebSocketSecure: {(ConnectionProtocol)Udp=(MonoType)ExitGames.Client.Photon.SocketUdp, (ConnectionProtocol)Tcp=(MonoType)ExitGames.Client.Photon.SocketTcp} UnityEngine.Debug:LogError(Object) ChatNewGui:DebugReturn(DebugLevel, String) (at Assets/Demo Chat/ChatNewGui.cs:317) ExitGames.Client.Photon.Chat.ChatClient:ExitGames.Client.Photon.IPhotonPeerListener.DebugReturn(DebugLevel, String) (at Assets/PhotonChatApi/ChatClient.cs:800) ExitGames.Client.Photon.<>c__DisplayClass145_0:b__0() ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() ExitGames.Client.Photon.Chat.ChatClient:Service() (at Assets/PhotonChatApi/ChatClient.cs:269)

i have already tried all the solutions listed on forums

Made sure to set the connection protocol to WebSocketSecure(Did not work)

this.chatClient = new ChatClient(this,ExitGames.Client.Photon.ConnectionProtocol.WebSocketSecure);
bool isConnecting = this.chatClient.Connect("XYZ", "1.0", new ExitGames.Client.Photon.Chat.AuthenticationValues("UerrName"));
Changed the code inside Chat Peer to fetch "WebSocketType" (Did not work)

websocketType = websocketType ?? Type.GetType("ExitGames.Client.Photon.SocketWebTcp, Assembly-CSharp", false);
websocketType = websocketType ?? Type.GetType("ExitGames.Client.Photon.SocketWebTcp, Assembly-CSharp-firstpass", false);
Unity Version : 2018.2.11f1
Photon Unity Networking 2 Version 2.2

Thanks in advance...




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