How to make a turn-based game with the photon classes???
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I joined the link below:
https://doc.photonengine.com/en-us/pun/current/demos-and-tutorials/package-demos/rockpaperscissors-demo
But I can not put into practice, much less know how to use the following features: PunTurnManager, TurnManager Extensions and RpsCore.
So I urge you, someone to guide me how to use them, and give some example code if possible.
It's worth mentioning that, I set up a shift-based system manually. But I would like to take advantage of what the photon proposes.
Thanks in advance.
https://doc.photonengine.com/en-us/pun/current/demos-and-tutorials/package-demos/rockpaperscissors-demo
But I can not put into practice, much less know how to use the following features: PunTurnManager, TurnManager Extensions and RpsCore.
So I urge you, someone to guide me how to use them, and give some example code if possible.
It's worth mentioning that, I set up a shift-based system manually. But I would like to take advantage of what the photon proposes.
Thanks in advance.
1
Answers
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If i recall correctly you can run a turn based system out of the box with RoomOptions by setting them custom once each player is done with their turn via a method upon the turn ending. Then perhaps a RPC to all players with a turn index and "if my player index == previous player turn index then its my turn".0