freeze player in the game
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Hi @Hunel,
it looks like some message get lost on their way. This can for example happen, if one of the clients has a bad connection (temporarily or permanently) or if he sends too much data or too often.
How often do you send something? Did you changePhotonNetwork.sendRate
orPhotonNetwork.sendRateOnSerialize
? If you haven't changed those, you should be fine.
If one of the clients has a bad connection, you can check the amount ofPhotonNetwork.ResentReliableCommands
.
How do you do synchronization at all? Do you use one of the Photon*View components from the package or do you have a customOnPhotonSerializeView
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Hi @Christian_Simon,
Did you change PhotonNetwork.sendRate or PhotonNetwork.sendRateOnSerialize?
-No
Do you use one of the Photon*View components from the package or do you have a custom OnPhotonSerializeView solution?
-I use Photon*View components from the package.
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