can i know if object is Instantiated(photonnetwork.Instantiate) in all players

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i think when i use photonnetwork.Instantiate
in all clients' client, that object is instantiated in diffrent times
so can i know if object is Instantiated(photonnetwork.Instantiate) in all players

Comments

  • Hi @SungJinKang,

    I'm not sure if I understand the question correctly, but if you use PhotonNetwork.Instantiate, this Instantiation message is buffered on the server as long as the room exists. All clients, that are already in the room, will instantiate the object as soon as possible. Clients, who are joining the room later, will receive this Instantiation call immediately after they have joined the room and furthermore they will instantiate the object as soon as possible, too.