A client joining the Master Client in game is doubled


As the title says, I create a room with the Master Client, and then I start the second instance of game as an ordinary Client and player is doubled (now, there are three players visible and the two are controlled by the Master Client).

Best Answer


  • TomzaTomza
    edited June 2018
    Thank you!
    I don't understand that, but it is because I changed
    PhotonNetwork.automaticallySyncScene = false;
    PhotonNetwork.automaticallySyncScene = true;
    And somehow it creates two instances of character. It is problem with loading a scene - it is different in both cases.
  • I have the same problem. If I set "PhotonNetwork.automaticallySyncScene" to true, the master does not create one player, but two players. Is there a solution to this problem?
Sign In or Register to comment.