SyncTransform

Hi ,
I am working on car multiplayer game , i have a transform attached to the car which is the spawn point for bullets i instantiate for car. i am using RPC ,photontargets.AllViaServer so that all player spawn bullet at same time. now the problem i am getting is after i send RPC with positions . the car moves a bit and the bullet transform component also moves with it is there anyway to sync the position to the latest bullet transform position

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