Photon Quantum
In which form quantum will be released?
Just a different API on a client, but still using Photon service as a relay?
Will we be able to use Photon Server with it? Like a plugin or something
Just a different API on a client, but still using Photon service as a relay?
Will we be able to use Photon Server with it? Like a plugin or something
0
Best Answer
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Hey,
- We will be able to use that Plugin in our self-hosted servers?
Not planned for the near future.
- Will that plugin support extension of some sort?
Yes, the quantum plugin is a normal Photon Plugin, and apart from the deterministic session control (input management), you can extend it to integrate with external services, send data out after the gameplay match has finished.
There are also a couple of override hooks for you to extend some quantum logic, but that is not normally used by customers.
Erick5
Answers
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Hi,
Quantum is already in production. We are on boarding selected game studios with a custom training program and SDK delivery. Please contact us at developer@exitgames.com so we can evaluate your game project to see if it fits quantum.
Regarding the other topics:
Quantum is a complete deterministic ECS engine based on predict/rollback (not restricted as old lockstep systems), decoupled from Unity (although we integrate with it by default, using it as rendering engine/view system).
The quantum game client works on top of regular Photon (PUN on Unity), against our enterprise cloud (photon servers running a custom quantum plugin).
Erick
Senior Dev, Quantum Core Team0 -
So when you will release Quantum to public:erickpassos said:
(photon servers running a custom quantum plugin).
- We will be able to use that Plugin in our self-hosted servers?
- Will that plugin support extension of some sort?0 -
Hey,
- We will be able to use that Plugin in our self-hosted servers?
Not planned for the near future.
- Will that plugin support extension of some sort?
Yes, the quantum plugin is a normal Photon Plugin, and apart from the deterministic session control (input management), you can extend it to integrate with external services, send data out after the gameplay match has finished.
There are also a couple of override hooks for you to extend some quantum logic, but that is not normally used by customers.
Erick5