How to build a level for truesync?
My true sync physics objects just pass through EVERYTHING. Does not matter if its a normal box with a normal box collider or if it's a true sync cube. How am I supposed to make a level of my characters?
My movement is physics based so it should not be my movement that is causing the clipping. In fact, if I do everything the same way just without true sync it works fine. My game is 3d. Also for example, if I drop a true sync cube on another true sync cube they glitch out a bit but eventually just pass through each other. I have not been able to find anything about this in your tutorials.
Thanks for your time.
My movement is physics based so it should not be my movement that is causing the clipping. In fact, if I do everything the same way just without true sync it works fine. My game is 3d. Also for example, if I drop a true sync cube on another true sync cube they glitch out a bit but eventually just pass through each other. I have not been able to find anything about this in your tutorials.
Thanks for your time.
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Comments
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Hi @GreenPls, did you check the "boxes" demo? it has those same issues you mentioned?0
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Thanks for the reply @JeffersonHenrique. It kinda works. But ever so often I get an error now that reads "ArgumentOutOfRangeException: x" It leads to the script "Fix64" Here is that section of the script that throws the error.
public static FP Sqrt(FP x) {
var xl = x._serializedValue;
if (xl < 0) {
// We cannot represent infinities like Single and Double, and Sqrt is
// mathematically undefined for x < 0. So we just throw an exception.
throw new ArgumentOutOfRangeException("Negative value passed to Sqrt", "x" + x + " " + xl);
}
also is there a walkthrough of the box demo anywhere that you know of?
Thanks for your time I really appreciate it.0