using log4net without Photon

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gnoblin
gnoblin
edited September 2011 in Photon Unity Networking (PUN)
Hello!

Is it possible to use log4net supplied with Photon ...without Photon?

I'd like to use log4net instead of UnityEngine.Debug.Log :roll:

thanks,
Slav

Comments

  • gnoblin
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    I found an example of how to use ordinary log4net with Unity :)
    http://forum.unity3d.com/threads/8380-U ... r-logging-)

    I can't build webplayer with this dll present in the project, though :cry: .
  • jashan
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    I'm actually just about to finish up a very polished version of the old log4net wrapper which now also supports NLog and a custom way of configuration (that comes without all the overhead of the logging frameworks but still lets you switch log levels on/off for different classes). I think log4net won't ever run in the Web player but I think NLog should ... and in case NLog doesn't, with my wrapper you can very easily switch over to "plain Unity logging" (and using a simple text configuration file still do the configuration stuff).

    This has been sitting on my desk for a few months now; thanks for reminding me of putting it up ;-)
  • gnoblin
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    jashan wrote:
    I'm actually just about to finish up a very polished version of the old log4net wrapper which now also supports NLog and a custom way of configuration (that comes without all the overhead of the logging frameworks but still lets you switch log levels on/off for different classes). I think log4net won't ever run in the Web player but I think NLog should ... and in case NLog doesn't, with my wrapper you can very easily switch over to "plain Unity logging" (and using a simple text configuration file still do the configuration stuff).

    This has been sitting on my desk for a few months now; thanks for reminding me of putting it up ;-)

    Waiting for it :).