Farseer Body.cs bug fix for impulse force
Small bug fix I figured I'd share. Line 1558 of Body.cs in the farseer library should be:
this.ApplyLinearImpulse(force);
instead of:
this.ApplyLinearImpulse(force, force);
this.ApplyLinearImpulse(force);
instead of:
this.ApplyLinearImpulse(force, force);
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Comments
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Thanks @WhaleFood.0