How to actually use WebHooks?

Ok, so I am very confused on one thing. I don't know anything about web development so I understand how it should work from Unity and Photon SDK side but apart from that what do I need to do to be able to have a persistent room?

Do I need to buy a domain or something and do I need to set up something? Can someone better explain to me how this whole thing happens?

Wanted to add that I already have persistent room working but I am using the tutorial url and my question is how do I set up my own. Thank you.

Comments

  • Hi,
    yes, basically, you need a (web/http) server, that receives the webhook (HTTP) calls and stores/processes the passed data. That server could be one you host or any other 3rd party service that provides functionality to build a HTTP API.
  • Markus said:

    Hi,
    yes, basically, you need a (web/http) server, that receives the webhook (HTTP) calls and stores/processes the passed data. That server could be one you host or any other 3rd party service that provides functionality to build a HTTP API.

    Thank you. Another question is there any tutorial online that explains how to set up the process of storing and processing the passed data.
  • JohnTube
    JohnTube ✭✭✭✭✭
    edited July 2017
    Hi @Fiercy,

    Thank you for choosing Photon!

    I can suggest:
    - Persistence Guide
    also you can find a bit old implementation examples on our github accounts (look for repos with turnbased or webhooks keywords):
    - old account
    - new account