Missing DLL's compiling Unity 5.5 with Playfab
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Hi, I am trying to compile Playfab's Photon-Cloud-Integration Script to validate in Unity 5.5.2f1 on Windows.
https://github.com/PlayFab/Photon-Cloud-Integration
When trying to Build and Run in Unity, I get an error;
Unable to load mono library from "../Mono/mono.dll" (error = 126).
and
Managed\UnityEngine.PlaymodeTestsRunner.dll does not exist
.Net 2.0 (and also tried .Net 2.0 Subset)
Running Visual Studio 2015
The scene will launch, authenticate, and play from the Unity Editor, but not when trying to build and test from the .exe builds.
I am looking for a solution so this Playfab with Photon Realtime demo can compile in 5.5.2.
Thanks!
https://github.com/PlayFab/Photon-Cloud-Integration
When trying to Build and Run in Unity, I get an error;
Unable to load mono library from "../Mono/mono.dll" (error = 126).
and
Managed\UnityEngine.PlaymodeTestsRunner.dll does not exist
.Net 2.0 (and also tried .Net 2.0 Subset)
Running Visual Studio 2015
The scene will launch, authenticate, and play from the Unity Editor, but not when trying to build and test from the .exe builds.
I am looking for a solution so this Playfab with Photon Realtime demo can compile in 5.5.2.
Thanks!
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