composing ts colliders together to form complex collision volumes for a single GameObject

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Hi,

Is it possible to compose TS colliders, I can add more than one tscollider on a GameObject, but then only one is taken into account, and when I add childs to that gameobject with each a ts collider, the physics behave very very oddly, the object seems subject to gravity when gravity is set to 0,0,0 and disabled everywhere possible.

Bye,

Jean

Comments

  • JeffersonHenrique
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    Hi @jeanfabre, it is an issue that we have, currently we don't support multiple colliders on the same body.
  • jeanfabre
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    Hi,

    ok, thanks, no problem, we'll wait for the feature :) boy this must be hard to build a physics engine from scratch with such constraints on top...


    bye,

    Jean
  • JeffersonHenrique
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    Sure it is @jeanfabre :) there is a lot of things to worry about it.