composing ts colliders together to form complex collision volumes for a single GameObject
Options
Hi,
Is it possible to compose TS colliders, I can add more than one tscollider on a GameObject, but then only one is taken into account, and when I add childs to that gameobject with each a ts collider, the physics behave very very oddly, the object seems subject to gravity when gravity is set to 0,0,0 and disabled everywhere possible.
Bye,
Jean
Is it possible to compose TS colliders, I can add more than one tscollider on a GameObject, but then only one is taken into account, and when I add childs to that gameobject with each a ts collider, the physics behave very very oddly, the object seems subject to gravity when gravity is set to 0,0,0 and disabled everywhere possible.
Bye,
Jean
0
Comments
-
Hi @jeanfabre, it is an issue that we have, currently we don't support multiple colliders on the same body.0
-
Hi,
ok, thanks, no problem, we'll wait for the feature boy this must be hard to build a physics engine from scratch with such constraints on top...
bye,
Jean0 -
Sure it is @jeanfabre there is a lot of things to worry about it.0