Most optimized way of sending movement Inputs?

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In my game, I'm sending my TSVector movement directly through TrueSyncInput.SetTSVector().
But in your tutorial your sending your movement Inputs with two TrueSyncInput.SetInt().

Is it faster? Which is better?

Comments

  • JeffersonHenrique
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    Hello @KIKS007,

    If you have a TSVector you can use "SetTSVector", because it makes only one search in our input map when you set/get its value.