BUG : Not receiving onEvent.

Plugin source : Downloaded plugin from exitgames(corona).
Bug scenario : 2 or more people connected in a room, exchanging events( i.e one player(P1) raiseEvent and all others including him(P1) receives onEvent ). After sometime suddenly the player(P1) stops receiveing onEvent, though other players receives it, from then on player(P1) will not receive any onEvent's at all (from himself or others).
Reason : Not sure. But one thing noticed is when fps drop occurs the chance of that bug occuring is high.
Is it plugin problem or am I doing something wrong? Need more info? Any suggestions?
Thanks,
Madan
Bug scenario : 2 or more people connected in a room, exchanging events( i.e one player(P1) raiseEvent and all others including him(P1) receives onEvent ). After sometime suddenly the player(P1) stops receiveing onEvent, though other players receives it, from then on player(P1) will not receive any onEvent's at all (from himself or others).
Reason : Not sure. But one thing noticed is when fps drop occurs the chance of that bug occuring is high.
Is it plugin problem or am I doing something wrong? Need more info? Any suggestions?
Thanks,
Madan
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Comments
P.S : Using plugin that I downloaded from exitgames.
Set log level (client:setLogLevel) to photon.common.Logger.Level.TRACE and send us resulting logs.
Also would be nice to have simple reproducing application which we can run and debug.
The following link is the for the trace when bug occured,
pastebin.com/u2zLWs46
Now, the following is the normal trace (When everything is working fine) ,
pastebin.com/pcW1SEgH
I sense something happening with dispatchIncomingCommand, I couldn't figure it out.
I also see this "<reliable: postpone not next 867 866" , I don't get what this is.
Plz help me out.
"Bug" log shows normal behavior with client joined to a room and raiseEvent called regularly.
Client in "normal" log joins a room for 1 sec. only and immediately calls Leave (operation code 254).
Client state change:
05/31/16 17:30:50 INFO LoadBalancingClient: State: ConnectedToGameserver -> Joined
05/31/16 17:30:51 TRACE LoadBalancingClient: Game: serializeOperation. code: 254 count: 0 (Leave called)
05/31/16 17:30:51 INFO LoadBalancingClient: State: Joined -> JoinedLobby
05/31/16 17:30:51 INFO LoadBalancingClient: State: JoinedLobby -> Disconnected