Object destroy network help-me
hello when I destroy an object on the server with 2 players, it just disappears for 1 player and is still appearing to the other. that is, the object is not to destroying the entire server, only one player as tidy that?
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Comments
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public GameObject myobject;
Destroy(myobject);
I use Inventory Pro and UFPS asset, and use PHOTON UFPS BETA integration.0 -
Hi,
you need to destroy networked gameobject using the following:PhotonNetwork.Destroy(this.gameObject);
AND, its important that it's called when you own the GameObject, make sure you read this:
http://doc-api.exitgames.com/en/pun/current/class_photon_network.html#a52fdada993f0729be0912113c0ddb3f8
Bye,
Destroying networked objects works only if they got created with PhotonNetwork.Instantiate(). Objects loaded with a scene are ignored, no matter if they have PhotonView components.
The GameObject must be under this client's control:
Instantiated and owned by this client.
Instantiated objects of players who left the room are controlled by the Master Client.
Scene-owned game objects are controlled by the Master Client.
GameObject can be destroyed while client is not in a room.
Jean1 -
NICEEE, thanks jean. you is fantastic0