Async Map load

Necessary for loading screens, is it supported by bolt?
And if so how?

Comments

  • Bolt internally calls the async load when it loads a scene.
  • Bolt internally calls the async load when it loads a scene.

    Awesome!
    It always loaded so quickly on my machine that I was never 100% sure.
  • I've noticed that calling
    BoltLauncher.StartClient(UdpEndPoint.Any); BoltNetwork.Connect(new UdpEndPoint(UdpIPv4Address.Parse(serverAddress), (ushort)serverPort));
    does not immediately load the map, I have to call it again and then it finally loads the map. Is there another way to do this? Does BoltNetwork.Connect have to be called on a seperate frame from StartClient?
  • You should wait for the BoltStartDone callback before connecting.