Zeus master server implementation

Hi,

I have tried to link my unity3D prototype with the master server Zeus.
I downloaded it on my WindowsAzure virtual machine.

I tried to modify the xml configuration file :

<?xml version="1.0" encoding="utf-8" ?> <Zeus> <Timeouts Host="120000" Client="60000" /> <LanNetmask Netmask="255.255.255.0" /> <GameId>2098810B-9537-448A-961D-8F803D988EF2</GameId> // Actually the gameID on my unity game <Master Ip="**.***.***.***"> // the vrtual IP adress of my machine <NatProbe Ip0="109.74.1.131" /> // same as Master IP </Master> </Zeus>

Then, when i try to launch the master server, it stops immediately and i have this error message :

7/26/2015 6:55:22 PM: Reading Config File: C:\Users\Laykker\Downloads\Zeus_v0180\Config.xml
7/26/2015 6:55:22 PM: Created lookup table for 1 games
7/26/2015 6:55:22 PM: An invalid IP address was specified.
7/26/2015 6:55:22 PM: at System.Net.IPAddress.InternalParse(String ipString, Boolean tryParse)
at Program.startMaster(MasterContext context, XmlElement m) in C:\Users\Fredrik\Documents\GitHub\bolt\src\bolt\udpkit.thundercloud\Program.fs:line 30
at Program.allMasters@143-1.Invoke(XmlElement m) in C:\Users\Fredrik\Documents\GitHub\bolt\src\bolt\udpkit.thundercloud\Program.fs:line 143
at Microsoft.FSharp.Collections.IEnumerator.map@116.DoMoveNext(b& )
at Microsoft.FSharp.Collections.IEnumerator.MapEnumerator`1.System-Collections-IEnumerator-MoveNext()
at Microsoft.FSharp.Collections.SeqModule.ToList[T](IEnumerable`1 source)
at Program.main$cont@117(FSharpRef`1 configFile, FSharpRef`1 dumpTimer, Unit unitVar) in C:\Users\Fredrik\Documents\GitHub\bolt\src\bolt\udpkit.thundercloud\Program.fs:line 141

How is it possible that my IP adress is invalid ?

Thx for your replies

Comments