Size limits on room property hashtables?
in DotNet
According to the docs it seems if we wish to persist and re-join games, the best route is to save it via room custom properties. What limits (if any) do we have on room properties in regards to data size?
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Comments
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Hi @onealexleft,
The supported data types and size limits of exchanged CustomRoomProperties are exposed in the Serialization in Photon documentation page.0 -
@JohnTube Ah, thanks for the clarification!0