[Design] Where to save in-game Player data ?

JohnTube
✭✭✭✭✭
I'm seeking advice from you guys about my game. Right now I'm using CustomProperties of Actors to save "in-game" UserId, Score, equipped Powerapps and other player related data per game. I've read somewhere that LocalPlayer properties are cross Rooms, they persist from Room to Room so I need to leave the Room and update them before joining a new one.
The Memory demo uses CustomProperties of the Room for the same purpose. Is it the right way to do it then ?
The Memory demo uses CustomProperties of the Room for the same purpose. Is it the right way to do it then ?
0
Comments
-
It's a matter of preferences, I'd say.
You can save the player related props in the room, if they are also room-related but you can as well set them as player props and clean those when you switch rooms.
The player.CustomProperties can be cleared when you're not in a room. Anything saved inside the room will stay in there for Turnbased / persisted games.
When you use a room property per player, the values stay in the room "automatically". It's not wrong to do it this way either.
Does that make sense?0 -
Yes it does make sense. And I know that all CustomProperties (Room and Player) can be persisted as the GameProperties webhook is called when any Property (Room or Player) is changed/updated.0