Windows Phone 8 Freezing on Splash - PUN 1.25.1 [ Solved ]

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Hi,
Today I updated PUN and made changes to the new version, but now when I run on WP 8 ( In Unity works fine ) it freezes on splash screen. What i did so far:
- Reinstalled Unity.
- Download PUN 3x.
- I removed everything related to PUN and the game worked again.

The message from Visual Studio:
'TaskHost.exe' (CoreCLR: DefaultDomain): Loaded 'C:\windows\system32\mscorlib.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Windows.RuntimeHost.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Windows.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Net.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\windows\system32\System.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Xml.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\Data\Programs\{E8520C79-0C5A-4414-A897-9A8720BC917C}\Install\BatalhadeNavios.DLL'. Symbols loaded.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\windows\system32\Microsoft.Phone.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\Data\Programs\{E8520C79-0C5A-4414-A897-9A8720BC917C}\Install\pt\BatalhadeNavios.resources.DLL'. Module was built without symbols.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\windows\system32\Microsoft.Phone.Interop.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\Data\Programs\{E8520C79-0C5A-4414-A897-9A8720BC917C}\Install\WinRTBridge.DLL'. Cannot find or open the PDB file.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\Data\Programs\{E8520C79-0C5A-4414-A897-9A8720BC917C}\Install\BridgeInterface.winmd'. Module was built without symbols.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\Data\Programs\{E8520C79-0C5A-4414-A897-9A8720BC917C}\Install\UnityPlayer.winmd'. Module was built without symbols.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\windows\system32\WinMetadata\Windows.winmd'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Runtime.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Core.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
Build from '' branch, version is '4.3.2f1 (0517a5ae8669)' (Release build).

Physical memory: 898 MB, commited memory limit: 380 MB.

PlayerConnection initialized from C:/Data/Programs/{E8520C79-0C5A-4414-A897-9A8720BC917C}/Install/Data (debug = 0)

PlayerConnection initialized network socket : 0.0.0.0 55393

Multi-casting "[IP] 192.168.1.34 [Port] 55393 [Flags] 2 [Guid] 4000252228 [EditorId] 3491725110 [Version] 1048832 [Id] WP8Player(192.168.1.34) [Debug] 0" to [225.0.0.222:54997]...

Invalid serialized file version. File: "C:/Data/Programs/{E8520C79-0C5A-4414-A897-9A8720BC917C}/Install/Data/mainData". Expected version: 4.3.2f1. Actual version: 4.3.4f1.

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Serialize/SerializedFile.cpp Line: 735)


Failed to read file 'C:/Data/Programs/{E8520C79-0C5A-4414-A897-9A8720BC917C}/Install/Data/mainData' because it is corrupted.

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Serialize/SerializedFile.cpp Line: 450)


PlayerInitEngineNoGraphics settings: Could..... not preload global game manager #0 i=0

The thread 0x11d4 has exited with code 259 (0x103).
The thread 0x1368 has exited with code 259 (0x103).
The thread 0x3e8 has exited with code 259 (0x103).
The thread 0x176c has exited with code 259 (0x103).
The thread 0x37c has exited with code 259 (0x103).
The thread 0x113c has exited with code 259 (0x103).
The thread 0x418 has exited with code 259 (0x103).
The thread 0x15bc has exited with code 259 (0x103).
The thread 0x1598 has exited with code 259 (0x103).
The thread 0x161c has exited with code 259 (0x103).
The thread 0xf00 has exited with code 259 (0x103).
The thread 0x1304 has exited with code 259 (0x103).
The thread 0x85c has exited with code 259 (0x103).
The thread 0x17c0 has exited with code 259 (0x103).
The thread 0xdc8 has exited with code 259 (0x103).
Direct3D:

Version: Direct3D 11.0 [level 9.3]

Renderer: Qualcomm Adreno 225 (WDDM v1.2) (ID=0x32303032)

Vendor: Qualcomm

VRAM: 96 MB

The program '[5904] TaskHost.exe' has exited with code -1073741819 (0xc0000005) 'Access violation'.

Thank you for your attention!

Comments

  • Tobias
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    I don't see a proper reason to get stuck in the log.
    Please make sure the manifest has the "Internet Client" feature checked. You can do that in Unity in the player settings, too. Make sure to generate the VS solution into a new folder (to make sure it writes a new manifest then).
    Also try to run one of our demos to make sure it's not something in your project.

    If that doesn't help, let me know.
  • Thank you Tobias!!
    I don't know what happened but generating VS solution into a new folder as you said solved the problem!
    Maybe it was Unity's versions problem:
    Invalid serialized file version. File: "C:/Data/Programs/{E8520C79-0C5A-4414-A897-9A8720BC917C}/Install/Data/mainData". Expected version: 4.3.2f1. Actual version: 4.3.4f1.

    The weird thing is that it only happened with the new version, but it is now solved!
  • Tobias
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    Cool. Glad it worked.