Joining after match has started
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I'm not aware of a problem with joining games that are in use.
What problem do you see?0 -
If you don't want people to be able to join games that are already running, then set the rooms isOpen property to false as soon as no one should join anymore.0
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Normaly Photon.Instantiate is saved or not ? So if i spawn an object and then join with another client i can see this spawned object right ?
So by me its not working or did i have to make more things to make it working ? Pls help0 -
You might want to take a look at the Marco Polo Tutorial. It shows how to setup a prefab to be instantiated with PhotonNetworking:
http://doc.exitgames.com/photon-cloud/M ... o_Tutorial
Essential pieces: Have a PhotonView on the prefab and use PhotonNetwork.Instantiate, not the one from Unity.0