would Photon be suitible for a non-MMO multiplayer game?
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Hi there,
I'm working on a game with 2player multiplayer, at the moment it's working with Gamecenter but I thought i'd try Photon, since potentially you could have it work across multiple OS's. Just wondering though, all of the demo's i've seen seem to be aimed at MMO games.
In my game you basically connect with one other person to play the game, would Photon be suitible?
Thanks
Pete
I'm working on a game with 2player multiplayer, at the moment it's working with Gamecenter but I thought i'd try Photon, since potentially you could have it work across multiple OS's. Just wondering though, all of the demo's i've seen seem to be aimed at MMO games.
In my game you basically connect with one other person to play the game, would Photon be suitible?
Thanks
Pete
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Comments
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Which demos did you see? I think most of ours are not really for MMOs at all.
Most of the stuff we do is actually for room-based games with 2, 4 or let's say up to 16 players. Beyond that, you usually need to put more effort into interest management, etc.
So, yes, Photon as server and the Photon Cloud both fit a 2 player game extremely well.
The Unity Networking plugin (a.k.a. PUN) is also pretty simple to use for this type of games.0 -
Thats great!
So far I was looking at the particle demo, What would you suggest for a simlple 2 player match up with some interaction?
Pete0 -
Use PUN from the Asset Store.
There is a "Marco Polo Tutorial" which explains the basics using PUN.
http://doc.exitgames.com/photon-cloud/M ... o_Tutorial0 -
Cool, thanks Mate!0