PUN interop with other clients using native SDK
It is possible or feasible to use PUN in some clients with other clients in the same room using apps not built with Unity, but using one of the native SDKs? I am expecting of course that there would be some effort to duplicate and correctly interpret the PUN behaviour. Is there any documentation to help with this other than, say, looking at the PUN classes included with the Unity plugin?
Another question, is there a layer below PUN that would make using Photon between a Unity app and non-Unity app more straightforward?
FYI, I do realise that sticking to an all Unity solution is a much more sensible thing to do, but I want to look at what options I have.
Another question, is there a layer below PUN that would make using Photon between a Unity app and non-Unity app more straightforward?
FYI, I do realise that sticking to an all Unity solution is a much more sensible thing to do, but I want to look at what options I have.
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With the Unity Client SDK from our download area you will be able to use the same logic like with the native client SDKs (apart from language differences between C# and C++/objC (I assume that you intend to use a C++ or objC client SDK, as you say "native")). That will probably be the easier approach than to make the other Clients behave like PUN by adding your own PUN-port on top of them.
The demos in the packages linked below all work with the Cloud but you have to edit the appID in code first.
https://cloud.exitgames.com/download