Using both Server and Cloud?
Options
Comments
-
Yes, there is.
Just use the LoadBalancing instance instead of the Default instance and on the client side use the according LoadBalancing API. The Cloud actually just runs LoadBalancing + some logic to differentiate different applications and application versions from each other.
When your game works fine with a local Photon Server that runs the LB instance, then the only steps that you have to do to switch your game to Photon Cloud is supplying your Photon Cloud app ID in the client code and switching the server address to connect to from your local server ip to the url of one of the Photon Cloud regions. That's it. You are done.0 -
Awesome! Thanks for the detailed reply.0