Testing demosync project, jittering
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You could try another region:
http://doc.exitgames.com/photon-cloud/Regions/
They can also be selected by opening the Wizard for PUN (ALT+P, then Setup).0 -
Hmm, I did not set a notification. Irregardless on regions and lag, the whole of interpolation/extrapolation is so it does not jerk. It is strange if it does.0
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Yeah the first solution is to use the new cloud pinger to auto-select the best region for your user.
Secondly, you would indeed not expect jittering when using the inter/extrapolation. However the default settings for the inter/extra use a MAX time to only ever interpolate back to like 100 or 150ms. If you have 200ms+ ping this will still result in lag since the extrapolation is not implemented or only very crudely (if I recall correctly).
Depending on your game you could always consider simply lerping to the lastest correct network position/rotation. That works great for simple games.0 -
ok, I thought 200ms ping is quite normal. I used to play Starcraft with 500ms ping.
Unfortunately, I'm not doing simple games.0 -
Then the best solution is to tweak the interpolation times accordinly, plus check what the extrapolation feature currently does for your game.0