Feasable to host "small" LAN sessions?
Hi,
We consider moving from Unity3D´s network approach to Photon. If I understand correctly the Photon server is designed as a stand-alone application which runs on Windows systems only, right?
Based on the descriptions the clients can be used on very different platforms, though. I´ve read about clients for Windows, Android, IPhone. Is there Linux support available as well?
Since we currently focus on small group sessions (one server up to fifteen clients) we are wondering how this fits with the Photon design idea. If I understand correctly from forum answers its feasable to use Photon as dedicated server and use a authoritative client (which act as simulation server). Does it make sense (is it feasable) to use Photon in a LAN environment?
xad
We consider moving from Unity3D´s network approach to Photon. If I understand correctly the Photon server is designed as a stand-alone application which runs on Windows systems only, right?
Based on the descriptions the clients can be used on very different platforms, though. I´ve read about clients for Windows, Android, IPhone. Is there Linux support available as well?
Since we currently focus on small group sessions (one server up to fifteen clients) we are wondering how this fits with the Photon design idea. If I understand correctly from forum answers its feasable to use Photon as dedicated server and use a authoritative client (which act as simulation server). Does it make sense (is it feasable) to use Photon in a LAN environment?
xad
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Comments
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If I understand correctly the Photon server is designed as a stand-alone application which runs on Windows systems only, right?Is there Linux support available as well?
Photon-Android_v5-1-0_SDK.zip
Photon-DotNetSL_v6-0-0_SDK.zip
Photon-DotNet_v6-0-0_SDK.zip
Photon-Flash-v5-5-1_SDK.zip
Photon-iPhone_v6-2-0_SDK.zip
Photon-Unity3D_v6-0-0_SDK.zip
Photon-Win32_v6-2-0_SDK.zipSince we currently focus on small group sessions (one server up to fifteen clients) we are wondering how this fits with the Photon design idea.If I understand correctly from forum answers its feasable to use Photon as dedicated server and use a authoritative client (which act as simulation server).Does it make sense (is it feasable) to use Photon in a LAN environment?
Chris0 -
Hi Chris,
Thank you for your clear feedback.bertelmonster2k wrote:Since we currently focus on small group sessions (one server up to fifteen clients) we are wondering how this fits with the Photon design idea.
The user experience we are looking for is the possiblity to start a server session of our application where other clients can join to (sounds and is actually a very simple setup network wise). Since the Photon server is designed as stand alone application is it feasable (and recommended) to manage the server (including start/stop) from within our application? The user should not bother himself with a separat server application.
Mirko0